Minseo Park
Seoul, South Korea · minseo.park.cs@gmail.com · u32.me · GitHub · Scholar
Download PDF (March 2026)
Research Interests
Computer Graphics · Physically-based modeling · Computer Animation
I work on faster soft-body contact simulators(human hands)
and their adjoint mode computation(robots with hands)
Education
M.S. in Computer Science
Texas A&M University, College Station
2023 – 2025Texas A&M University, College Station
- Advisor: Prof. Shinjiro Sueda
- Thesis: Retargeted Tangible Sketching via Kinesthetic Compensation
B.A. in Film, Television and Multimedia
Sungkyunkwan University, Seoul
2013 – 2021Sungkyunkwan University, Seoul
- Graduation work: dr0plet — IGF 2016 Student Entrant
Publication
Minseo Park*, Suryapavan Cheruku*, Shinjiro Sueda, and Vinayak Krishnamurthy.
"Retargeted Sketching: Sketching on Tangible Interfaces via Kinesthetic Retargeting."
In ACM Conference on Tangible, Embedded, and Embodied Interaction (TEI), 2026.
(*Equal contribution)
"Retargeted Sketching: Sketching on Tangible Interfaces via Kinesthetic Retargeting."
In ACM Conference on Tangible, Embedded, and Embodied Interaction (TEI), 2026.
(*Equal contribution)
Simulation Work
simpac — personal simulation package
2024 – Present- Cloth and soft body simulation: implicit integration (CG solver, warm-starting), XPBD, co-rotational FEM
- Collision pipeline: spatial hashing broad phase, GJK/EPA narrow phase, PGS contact solver with friction
- CUDA SpMV kernels (COO, CSR, ELL) with memory bandwidth benchmarks
- Cross-compiles to wasm; live demos running in browser
Experience
Lead Developer
61315 Inc., Seoul
2019 – Present61315 Inc., Seoul
- K-Heritage AR: volumetric 3D human figures on mobile. 96% compression (2GB → 73MB), 30fps on device. Metal, GLES, Draco, H.264/HEVC. iOS, Android, Nreal AR Glass.
- Lologem WebAR: C++ rendering engine compiled to wasm. PBR at 60fps in mobile browsers, no app install.
- 10+ shipped projects across broadcast, museum installation, mobile, and web. Full list.
Software Engineer / CTO
Imagineers co., Seoul
2018 – 2019Imagineers co., Seoul
- GLAFIE: cross-platform AR try-on engine with PBR/IBL rendering and on-device ML face tracking. 60fps on mobile. Released on iOS and Android.
KATUSA
Eighth United States Army
2015 – 2017Eighth United States Army
Technical Stack
Languages: C++17 · CUDA · GLSL · Python
Tools: Eigen · OpenBLAS · SuiteSparse · MOSEK · OpenGL · Metal · WebGL · Bazel · CMake
Open Source
- rules_fortran — Fortran rules for Bazel with wasm cross-compilation support
Presentations
Retargeted Sketching — ACM TEI '26, Chicago, March 10, 2026