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Minseo Park

Seoul, South Korea · minseo.park.cs@gmail.com · u32.me · GitHub · Scholar

Download PDF (March 2026)

Research Interests

Computer Graphics · Physically-based modeling · Computer Animation

I work on faster soft-body contact simulators(human hands)
and their adjoint mode computation(robots with hands)

Education

M.S. in Computer Science
Texas A&M University, College Station
2023 – 2025
  • Advisor: Prof. Shinjiro Sueda
  • Thesis: Retargeted Tangible Sketching via Kinesthetic Compensation
B.A. in Film, Television and Multimedia
Sungkyunkwan University, Seoul
2013 – 2021
  • Graduation work: dr0plet — IGF 2016 Student Entrant

Publication

Minseo Park*, Suryapavan Cheruku*, Shinjiro Sueda, and Vinayak Krishnamurthy.
"Retargeted Sketching: Sketching on Tangible Interfaces via Kinesthetic Retargeting."
In ACM Conference on Tangible, Embedded, and Embodied Interaction (TEI), 2026.
(*Equal contribution)

Simulation Work

simpac — personal simulation package
2024 – Present
  • Cloth and soft body simulation: implicit integration (CG solver, warm-starting), XPBD, co-rotational FEM
  • Collision pipeline: spatial hashing broad phase, GJK/EPA narrow phase, PGS contact solver with friction
  • CUDA SpMV kernels (COO, CSR, ELL) with memory bandwidth benchmarks
  • Cross-compiles to wasm; live demos running in browser

Experience

Lead Developer
61315 Inc., Seoul
2019 – Present
  • K-Heritage AR: volumetric 3D human figures on mobile. 96% compression (2GB → 73MB), 30fps on device. Metal, GLES, Draco, H.264/HEVC. iOS, Android, Nreal AR Glass.
  • Lologem WebAR: C++ rendering engine compiled to wasm. PBR at 60fps in mobile browsers, no app install.
  • 10+ shipped projects across broadcast, museum installation, mobile, and web. Full list.
Software Engineer / CTO
Imagineers co., Seoul
2018 – 2019
  • GLAFIE: cross-platform AR try-on engine with PBR/IBL rendering and on-device ML face tracking. 60fps on mobile. Released on iOS and Android.
KATUSA
Eighth United States Army
2015 – 2017

Technical Stack

Languages: C++17 · CUDA · GLSL · Python

Tools: Eigen · OpenBLAS · SuiteSparse · MOSEK · OpenGL · Metal · WebGL · Bazel · CMake

Open Source

  • rules_fortran — Fortran rules for Bazel with wasm cross-compilation support

Presentations

Retargeted Sketching — ACM TEI '26, Chicago, March 10, 2026

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