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About me

    Hi, I'm Minseo Park. I'm pursuing my Master's degree in Computer Science at Texas A&M University, advised by Professor Shinjiro Sueda. I'm also a member of the Aggie Graphics Lab ( proud of it). My research focuses on physics-based modeling and computer animation.

    I'm also an independent researcher and software developer working in the field of computer graphics. I founded a company called (/sixty-one, three-fifteen/), where I serve as the CTO. At , our goal is to create technologies that make it possible for anyone to tell their own stories using computer graphics and interactive techniques.

 

Selected projects

augmented reality media installation

Interactive installation of the hologram-like rendering engine.

· Metaverse Festival & Expo 2022, Seoul, South Korea

InstallationWebGLGLSLAR

real-time indoor positioning with Ultra-wideband (UWB) sensing

Tracking the location of a large number of agents using UWB signals for the production of a broadcast entertainment program.

· Commissioned by Kakao Entertainment, South Korea

Embeded CUWBWebSocketVue.jsMQTTAndroid

position-based dynamics on the web browser

Rendering and simulating rope-like bodies, including necklaces and earrings, upon user interaction.

AnimationARWebGLC++wasm

real-time rendering engine for hologram-like human figures

Digital re-enactment of intangible cultural heritage. Continuously acquired 3D human figures recorded in mesh data are rendered and placed in an AR environment.

GPU InstancingGLESMetalAndroidiOS

physically-based rendering on mobile devices

Rendering a digital clone of merchants and goods in an AR environment.

PBRIBLGLESMetalAndroidiOS

"dr0plet"

"If there is a single patch of shade, I can reach anywhere!"

· IGF 2016 Student Entrant, Game Developers Conference, United States

Game2D RaytracingGLESGLSL

"Star Sailor"

The sailors are fascinated by the vastness of the universe, but they miss Earth at the same time...

· IGF 2015 Student Entrant, Game Developers Conference, United States

GameDeferred LightingVertex Skinning

Ask me anything

Here are some of the questions I get asked most often. Have a different question for which you can't find here? Send me an email to get in touch with me, and I'll get back to you as soon as I can.

Where do you live?
I'm currently living in the city of College Station, Texas, as of the year 2025. Prior to this, I lived in Seoul, South Korea until 2023.
What exactly do you do?
I'm a graduate student researching physics-based modeling and computer animation. I'm also passionate about optimizing computer graphics applications - making them faster and more efficient. I develop software that helps create realistic visual effects and interactive experiences.
Why you do it?
I believe in advancing our understanding of natural phenomena through computational methods. Beyond the scientific pursuit, I want to make these technologies accessible so that everyone can tell their meaningful stories through computer graphics and interactive techniques.
How you do it?
I work on physics-based modeling that simulates the real world through numerical computing techniques. I translate these mathematical models into efficient computer programs to create plausible simulations of natural phenomena.

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